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- At least I'm doing some game art. Not for my own projects (lazy ass), but it's something. 11:15:27 PM February 25, 2012 from web
- Stuff that happened during my absence: 2 game jams, a (currently ongoing) internship and me still trying to start on my projects (damn ADD). 11:12:26 PM February 25, 2012 from web
- Note to self: Remember that Twitter exists. Ditto for Google+. Can't keep ignoring these sites. 11:10:13 PM February 25, 2012 from web
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Author Archives: Nieves
Currently learning animation. Took some classes this semester, but they ended up being Flash classes, not traditional animation classes like I expected (and it’s not even frame-by-frame animation – it’s just animating puppets). Ordered a lot of animation books and materials recently, so I should be able to start teaching myself how to do this [...]
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Lately, I’ve been thinking about things and I realized that I haven’t accomplished anything yet. I have many plans – projects, works, etc. – but I have yet to make decent progress on any of them. Case in point: Project Midnight. Despite having the design docs 75% finished and some concept art done, I still [...]
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Well, since I don’t seem to be getting anything done for Project Midnight at the moment (I really need to take some animation classes next semester), I might as well post something here just to show I’m alive. So… here you go: Drew this on DeviantArt when I found out they implemented that drawing thing [...]
Well, I decided to update a tad more frequently. This is just a work-in-progress pic of the main character of Project Midnight. Working on the concept art first before I start spriting – get things set up before I start creating the game proper, or else I’ll probably end up working hard on getting nowhere… [...]
Well, it seems I’ve completely forgotten to pay attention to my own site, now, have I? Well, there are a few reasons for that, actually. First of all, since this site is gonna be where I’ll talk about my personal game-related projects, I don’t really like to post stuff that’s not related to that. Unfortunately, [...]