NEWS AND OTHER STUFF:

Tileset – small sample

screenshot

Note to self: Work gets done faster when using tablet instead of mouse.

Well, the thing ain’t finished yet, but I thought I should post a screenshot of how the level should look like with what I have of it. It’s zoomed in by 200% because that’s the way the game would show up if I were to use this for one.

Heh.. you can tell I didn’t really care about the background here.

Anyway, while I made the graphics with GraphicsGale, I set up the map with a program called Mappy, which is good for prototyping and stuff (at least for me). The darkened sections of the play area were done automatically by that same program, which was kind of a cop out way to get it done quickly. Were I to finish this tileset, I’d probably duplicate the tiles and change the lighting with Photoshop so I can have more variety… unless there’s some way to do it with XNA…? I wouldn’t know – I don’t know how to make games with it…yet.

I’d get started on doing some sprites, but first I have to learn how to model in 3D (college homework).

Posted in Pixel art | 2 Comments

Platformer tileset 1 progress

screenshot

...And it only took me three days to do this bit. Ugh...

Well, here’s my progress with the current tileset. I’m actually going to do a fighting game (already got a program for making one that’s NOT MUGEN), but this is homework for game art class. Still have to decide on the rest of the level objects, but for now I’m only worried on finishing this bit.

In other news, I’ll soon be changing this site layout to something more…pixel-y. More on that soon.

Posted in Pixel art | 3 Comments

Starting over

Okay, let’s get this thing started already, shall we? I deleted the useless pages for now while I work on stuff. First thing’s first, though: I’m modifying a couple of things in this site (though mainly I’m adding an RSS feed).

I’ll post more stuff soon.

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